Where is the landsmeet
Several conversation options make combat here completely avoidable. If Coercion is high enough she will even admit to knowing that Loghain must be stopped, and allow you by without incident. Killing her is difficult but also the only way to acquire the Summer Sword ; it's also significantly easier than it was or would have been at the Arl of Denerim's Estate.
The decision requires five "points" to win the Landsmeet. These points are unlikely to match up with the voting as presented in the cutscene; thus the Warden might seem to win the vote, yet lose the debate. However, the values of each scenario are:. The last noble to speak does not represent a winnable vote, but summarizes the vote's outcome instead his vote and the outcome of the debate never differ, as with the canceling votes of Bryland and Ceorlic. There are multiple ways to win the Landsmeet.
Just be careful when presenting the arguments of Ostagar or Alistair's claim to the throne: the first isn't backed by any evidence, and without successful Persuasion, pursuing either of these will cost you a point. In fact, any Warden who leads with Alistair's claim, then follows by accusing Loghain of his Ostagar treason, automatically loses the debate. Use the "focus on the Blight" argument in the first round, the "torture dungeons of Howe" argument in the second, and the "poisoning of Arl Eamon" argument in the third.
If done successfully, Loghain will bring up the topic of Anora being held by the Wardens. To this, use " What have I done? I've protected her from you! You cannot bring up the arguments of Howe and Eamon since you do not have any proof. You need Anora's support and persuasive arguments which do not cost you any points, which is Blight in the first round, slavery in the second and Alistair's claim with a successful persuade check in the third.
If you have not gained the support of the majority of the nobles, you lose the debate. If this happens, Loghain will order you arrested, with Arl Eamon declaring he will fight back. A melee breaks out in the Landsmeet chamber. If you win the Landsmeet, Loghain will accuse everyone of being traitors and refuse to give up power, and you can either directly challenge him to an honorable duel or simply attack.
Brawl : Arl Eamon and his men will back you up; Anora's royal guards will also help you against Loghain if you have supported her for succession to the throne. Other named nobles fight on the side of whomever they support. After you deplete Loghain's health, the Grand Cleric and nobles will break up the fight, and suggest that the matter be settled with a one-on-one duel. Whether you win or lose the debate, and whether you brawl openly or have Loghain call off his men to settle things honorably, the fate of Ferelden is left up to a duel between Loghain and the Warden, Alistair, or a companion fighting as their champion.
Comments for being selected for this are:. If you keep refusing to duel, Alistair will decide there's no choice but to accept the Landsmeet's terms and duel Loghain himself. Loghain fights with a sword and shield, and may switch to a crossbow if you move out of range. If you want to use more mundane tactics, Loghain is hard to hit, but you can even out the playing field immensely with some Soldier's Bane to keep his special attacks to a minimum.
As Loghain doesn't use poultices, having a healthy stock of them yourself can help you simply outlast him provided they can actually be used between his knockdown-inducing abilities. There are a vast number of possibilities and outcomes for the main characters after Loghain has been defeated in the duel. Some of these choices and options will only be available to characters with a high Coercion rank, or by laying groundwork for them in prior events. Depending on the choices made during the dialogue, deciding the fates of these characters can be a tangled affair, with one decision having significant consequences for the fate of the others.
After rescuing Anora and before the Landsmeet, you will have several opportunities to talk to Alistair regarding his becoming king. If you intend to make him king and are pursuing a positive relationship with him, and regardless of whether you really intend to have him marry Anora, you should convince him that it's a good idea, using either cunning or persuasion to do so.
Otherwise, after the Landsmeet and the cutscene at Arl Eamon's estate, he will disapprove Also, this has to be done before leaving the estate for the Landsmeet; the necessary conversation options are not available after that. However, it should be noted that if you have hardened Alistair and do not want him to rule, do not let him duel or kill Loghain otherwise the Warden will not get to decide and Alistair will automatically be made king.
It is also important to note that if you want Alistair to rule jointly with Anora, you must not let Alistair execute Loghain after defeating him in battle which will also happen if you say Loghain must die, but then say you can't go through with it.
The phrase "I thought the two of you were going to marry" may need to be used. If Loghain is executed by Alistair, Anora will refuse to rule jointly with him and force you to choose between herself and Alistair. Anora will refuse to marry the man who kills her father, so if you are planning for either the male Human Noble or Alistair to rule with her, you must make the other individual perform the deed.
If you make Alistair rule jointly with Anora it is still possible to recruit Loghain. Though a "hardened" Alistair will not be happy, he will still rule jointly with Anora.
However, if Loghain is recruited, Alistair will leave the party no matter what. Dragon Age Wiki Explore. Dragon Age Series. Explore Wikis Community Central. Register Don't have an account? The Landsmeet. Edit source History Talk Do you like this video? Play Sound. Every dusty noble estate in Denerim is airing its sheets, waiting for the lord to ride into town. Note: Once the Landsmeet is convened, and if Zevran was recruited as a companion, you will have a random encounter with Taliesen when you travel to any location outside the Market District, regardless of destination or intention.
He does not have to be in the current party for this encounter to happen. If his approval is low enough he will betray the Warden, and if it is high enough it will force a party reselect and lock Zevran into the party for the fight with Taliesen. It is likely you will have to complete this battle before you can access the destination you seek.
If you do not wish to bring Zevran to rescue the queen, you must complete the encounter by traveling between the Market District and anywhere else such as the Pearl until it triggers, or bring Shale to force a party reselect at the estate.
Hartford View Profile View Posts. For sure you can, I just did it yesterday. I did have 4 points of coercion and about 55 cunning as well, which may have helped. In any event, all but one backed me, and basically was all sorted. Still had to smack down Loghain in a duel, but that was fine by me. Hmm i never have alistar marry Anora maybe thats why i always failed.
Logain has no chance. Per page: 15 30 Date Posted: 20 Jun, pm. Posts: 6. As you near the exit, you will be joined by random members of your party. Head back and speak to Eamon.
Here you have a chance to speak with Alistair and Anora to try and decide the future. What you choose to do has no impact on achievements. You can also speak to Riordan and give him the notes you found in Arl Howe's place, which will direct you to a hidden vault of equipment in Denerim's Warehouse. The vault contains a lot of decent equipment and a couple of gifts.
Speak with her and continue into the Alienage. Ahead of you is Varel Baern. Speak with him and give him the letter from the Blackstone Irregulars. Head over to the large tree in the middle of the Alienage and activate the Mystical Site of Power at its base. To one side of the tree is a large group of elves. Do not go over there yet. On the other side of the tree is Ser Otto. Speak with him and agree to help.
Speak with her and try to help. Next to her is a feral dog. Interact with it. Next to the dog is a pool of blood. Interact with that as well. Interact with this and then head back to Ser Otto. Enter the orphanage and head through the rooms. Kill the rabid hounds and continue on. Kill the demons that spawn and continue on. Go back to the deranged beggar outside the orphanage and give her the amulet you found inside. Now approach the large crowd of elves on the other side of the large tree.
Ask if you can help and agree to look inside the hospice. Attempt to enter and the guards will stop you. Kill them all and loot Healer Saritor for the key. Head into the hospice. Kill the guards inside and grab the note from the desk in the corner. Head into the backroom and open all of the cages. Ask about Valendrian and then leave through the side door. Walk through the apartments and enter the large room on the right. Open it for a gift and to retrieve the Free Sailor Sextant needed for a quest.
You can now leave through the back door. Confront the slavers inside and shut them down. Fight your way through the warehouse to trigger a cutscene in the final room.
Kill everyone inside and the mage will offer to teach you blood magic in exchange for letting him go. Blood magic is pretty useless, so just kill him. Approach the cages and Valendrian will speak with you. Make sure to loot Caladrius for some good equipment and Slaver Documents. Next to the Hospice will be a shop, head inside to meat Alarinth. He sells a Tome of Skill and Sundry and a gift.
Leave the shop and head back to the market district. Head into the Gnawed Noble Tavern and hand in your quests with the barman. Speak to him again to receive another quest.
In the main room, to the right of the bar, will be Bann Alfstanna. Speak with her and give her the ring. Tell her to ask Loghain and mention her brother is in the dungeon to complete the quest.
Finally, speak with Master Ignacio to finish your business with him. Leave the Tavern and head over to the Chantry. Speak with Chanter Rosamund to hand in your quests. Kill him to complete the final Blackstone Irregulars quest. Now you need to travel between different locations within Denerim until you journey is interrupted in a Run-Down Alley.
Kill him and loot his body for the Hideout Directions. Speak one more time to the bartender in the Gnawed Noble Tavern to hand in this final quest. Speak with Eamon about Loghain and the slavers. Leave the estate and Alistair will be automatically added to your party. Pick the rest of your party and travel to the Royal Palace in Denerim. You will be blocked at the doorway. You can try to intimidate or persuade your way inside. Continue speaking with her, but do not ask her to fight you.
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