Where is karnak ff5




















If you are near the start of he battle and if possible, cast Demi, otherwise cast Ice2 Ice2 Blizarra or Shiva or attack with a sword infused with Ice2 Ice2 Blizarra. The human form counterattacks with Blaze.

The hand form is immune to magic of all kinds, even a magic-infused Swords, so attack it physically. Only attack if your party are all at least around HP since it counterattacks with Fire2 Fire2 Fira on a random character.

Otherwise you will need to cast Raise or use a Phoenix Down. The good news is it has only enough MP to cast the spell three times. The hand form attacks physically, occasionally causing paralysis, so you can afford to heal up before attacking.

The whirlwind form just casts Fire2 on itself to restore its health. Attacking the whirlwind form makes it retaliate with Magneto Magneto Magnet which forces the attacking character to be pulled to the front row. The whirlwind form can only cast Fire2 five times, so one idea is to let it spend all its MP near the start of the battle; this does not affect the MP of the other forms.

The queen is released from the spell after you defeat the monster, but she falls to the floor. She says something about being controlled by a dark, evil force trying to be reborn, then points to a pipe that leads to the Fire Crystal. Continue until you reach the Fire Crystal, a cutscene begins. The Werewolf breaks in and recognizes Galuf. Bartz tries to scare him off but it turns out he's friendly and trying to save the crystal.

A soldier comes in and starts tampering with a lever in back of the room; it seems he's possessed by an evil force as well. You rush to the lever but it is broken. Then pipes start connecting themselves to the crystal starting an overload. The Werewolf tries to slow down the process and warns you to make your escape while you can, but you attempt to help him anyway.

Unfortunately the floor starts to go and you fall through to the floor below. The fire Crystal finally shatters and the Werewolf disappears in the flames. Meanwhile, you notice that the flames that were continually burning have died away.

You quickly go back upstairs to see crystal and the Werewolf are gone. Starting now you will have 10 minutes to escape from the castle. It is a good idea to save your progress here in case things go wrong since you do not want to have to repeat the previous boss battle.

It only uses a few seconds to save because the timer does not run while you are in the save screen. You can also use a Tent to heal "overnight", though it is better to go back to the previous room and use the urn to restore your health. While it is not difficult to escape the castle, the challenge is opening as many chests as possible within the time limit.

Chests with money inside can be opened as usual, but chests containing an item also have monsters. Fleeing these battles may take less time than fighting them, but then you will not get the item from the chest. So unless you are strong and can wipe out these enemies very quickly, you will need to pick which items to go after and avoid being too greedy. You may have random battles with an enemy called Sergeant; you can use Flee to escape from these battles, but the normal escape seems to take much longer than usual with these.

Remember to allow several minutes to defeat the final guards. Any chests left closed will be lost forever. Don't obsess about getting every item since all will be found later in the game as well. So it is really a matter of when you get the items and how many you want to own by the end.

One item you can definitely skip is the LgtningSkill LgtningSkill Lightning Scroll since it will soon be available in a shop for a reasonable price and Thunder Anemones in the ocean drop them constantly.

You cannot have too many Elixirs, but there are others to be found throughout the game so it may not pay to go after them unless you have time to spare. Which of the remaining items you go after depends on which Jobs you're planning to concentrate on. For example you should not bother going after the Shuriken if you are not going to use Ninjas. It can be bought later, though at an expensive price. Seven of the chests trigger a battle with a Gigas. Since these drop a Giant Drink Giant Drink Goliath Tonic each time it may be worthwhile opening some of those chests for that reason.

Continue to the next room, which you may recognize as the jail where you met Cid. There are chests in two of the cells here; check the cell doors to open them. The room after this is a kind of library with chests on either side. Now go up two levels to the 1st Floor. There are two doors here that connect to the 2nd floor.

Each door leads to a different section and the sections are connected to each other by a small outside ledge to the south. Also, in a corner of each section is a stairway to the roof, and winding routes back down to the lower levels where there is a chest. There are two final chests on either side of the 1st Floor as you exit. You are stopped on the steps of the castle by a Sergeant and his pets. This time you cannot escape. Preparation : For a boss this one is fairly weak, more like an unusually strong random monster; it is the time limit that makes the battle difficult.

The most important thing is to leave yourself enough time when you escape the castle. If you have time before the battle, adjust your Jobs and Abilities to concentrate on damage dealing rather than healing. Use Cure or Tonic Tonic Potions s to heal your party before the battle since this will save time in the long run.

Tactics : Eliminate the dogs with a few group attacks such as Kick or a Black Magic spell targeting all enemies. The Sergeant transforms into Iron Claw. Keep attacking and do not worry too much about keeping your HP full. Occasionally it will use Death Claw, which paralyzes an ally and reduces their HP to single digits. It can be learned if a party member with the Learning ability is hit by it.

With haste, all of them hurry to the Fire-Powered Ship. Back from the Fire-Powered Ship and into the castle's lowest floor, the heroes find the Fire Crystal and a werewolf. Despite all their efforts, the Fire Crystal is destroyed thanks to a possessed Karnak Soldier. The castle explodes, removing the great wall that blocked access to the Library of the Ancients. Following the destruction of the Fire Crystal and the werewolf, the party is warped into the castle and has 10 minutes to escape before it blows up.

After defeating the boss, Iron Claw , the Crystal shards descend from the sky and grant the Beastmaster , Geomancer and Ninja jobs the remaining two, Ranger and Bard , must be found later at the Chocobo Forest.

When escaping the castle, the player finds numerous monster-in-a-box chests that contain variations of Sorcerer, Cur Nakk and Gigas. When the player only has 1 minute left when escaping the castle, the theme speeds up.

The party steps through a teleporter in the Walse Meteorite and finds themselves transported to Karnak. There they are mistaken for allies of the werewolf attempting to steal the Fire Crystal, and they are imprisoned in Karnak Castle.

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