Warhammer which army is the best




















This site uses Akismet to reduce spam. Learn how your comment data is processed. That is a pretty good break down, bravo. I find that while I am loving my Thousand Sons and I am less thrilled about the idea of doing anymore power armour. For starters they make up too much of the armies around as is. Thanks for the article though. Food for thought.

OH and sadly Adam is taking a break from his Space Wolves blog, per his latest post. Painting Marines eventually becomes an exercise in patience. I love them but it get monotonous pretty quickly. I saw that with Adam. I will be adding some Tzeentch Daemons to my force eventually to help even out the non-marine models. How the army is to paint should be a factor.

Chaos Marines in particular are the one of the fiddliest armies with all that trim, but can at least look good with a fairly dark low contrast effect. I suspect Tau are the least forgiving to paint, though quicker than Chaos Marines. Good points. I suppose depending on the style you are going for and the look any army can be quick or slow. Apart from Harlequins. That way lies madness. Good luck with that. I would agree with that. Most painters, myself included, tend to take more artistic leeways with weapons than aiming for realistic.

I see it as a consideration but only of value in a few situations. That way, even if your army gets throttled in an update, at least you have an awesome collection of models to look at! So very true. At the same time though it can make you very sad to see your favorite models get killed.

I mean, Blood for the Blood God! Yep and in turn effects all aspects of the game. A lack of interest in any one thing will impact how you feel about the hobby, your army and the game. Great stuff. I started all my armies by going on what I loved the look of, and do that still to this day with other gaming systems.

The dark city is a great resource for any dark eldar player. A very friendly forum with lots of good tactical advice and hobby stuff tok :. I do it with ever game too, pick what I think looks cool. As for the mechanicus and skitarii. A semi elite army that can excel at both shooting and assault for a limited time each game. They are glass cannons like dark elder and require finesse as most the models are not tough, the army tends to be static as it lacks transports. It is not the best first army due to huge Stat line variety and huge differentiation in unit rules.

That said the army is very internally balanced, and most units have few options, so any unit you buy and field because it looks cool will be useful. Skip picking an army for the first 6 months. Just play the vanilla space marine codex. Borrow from a friend or buy cheap messed up models off eBay. Learn to play the game. They are redably available off eBay or friends for very cheap.

Especially those coated to death in primer. Once you start to really grasp how the game is played you can use the above method to pick a cool looking army that can build a force to match how you like to play. It requires a lot of time and patience. Especially if you can spend some time using a loaner army. I find this is a good way for me to start this game.

I got one question it is necessary to buy the new codex or I can go for the past versions? You would need the latest version.

I want to see what army looks coolest. Anyone got any good links so I can see all of the armies? The guide was helpful BTW. Orks are predominantly a melee army. The army in general functions on the principle of quantity over quality. Orks also have fun stuff like fast, cheap vehicles to deliver the Boyz into combat.

You can see how everything looks and see exactly what they have for models. He has chosen space marines as his army so I was wondering which army would I could choose that would result in repeated varied and even games between the two of us. I like the look of the chaos daemons. Thanks I advance. You could do a Nidzilla style Tyranid army that focuses on the monstrous creatures. Now I think about it, honestly most armies can be built in a way to have minimal models, so it really comes down to you preference like playstyle and aesthetics.

However, Daemons are a pretty classic grudge match with Marines. Thanks for the swift response! Is there an issue with, say for instance, space Marines fighting the Mechanicus or imperial guard who appear to a total noob like me, to be allies?

Maybe your Imperial Guard are traitors or renegades. Could be they were fighting on a planet, called for support from the local Marine chapter, and they never responded.

Those Imperial Guard saved themselves at a heavy cost and now resent the Imperium. Nice article! Clear and concise! Any further tips to decide which one to go for?

Harlequins are a very small army. No problem and have fun. The hardest part will be deciding what to buy first. I feel that Necrons offer a more diverse play style compared to Admech. Blood Angels are a bit more niche in how they play, which can be a little bit challenging to a newer player. Should i buy them? Honestly, buy an army you enjoy the look of. What other armies interest you? My favourite is Blood angles. What are psykers as that might help me decide. Psykers are what in fantasy would be considered a magic user like a mage, sorcerer, warlock, etc.

They draw upon power from the Warp another dimension of sorts to do any number of things like cast fireballs, teleport, create shields, etc. Genestealer Cult is a very fun army with a more finesse type of approach — bigger learning curve. I am looking to hop into 9th. Just maybe not Space Marines cause everyone has them. The army is composed of Aspect Warriors, and each Aspect covers a fundamental area: melee, ranged, and pyschic.

Basically, an army of specialized units and few other units in the game will match what they specialize in. I will take a looking into trying them out. Also, I need to say that it is super awesome of you still responding to this post. Being active and responsive on my blog is one of the things I pride myself on.

Thank you for the article! Lol lots of options, but damn they all seem cool. Any recommendations? Likewise, lots of hours of gaming hopefully! An army you find more visually interesting is going to hold your attention. Looking to get back into probably with imperial due to access to a cheap one.

Was never massively up on all the rules — is it possible to mix closely aligned elements of armies like space marines and imperial, or chaos marines and daemons etc. I think the lore is an important part as well of selection as well. Allies do exactly what you wan — lets you play two different armies together as a cohesive force; with some restrictions of course to avoid some cheesy abuse. Tags: Warhammer 40K. Table of Contents hide. Tau sure love to shoot things. The elite brotherhood of Space Marines joined to a common cause from various chapters.

If you like Space Marines then this is a very solid choice. They are also a high-performing army in the 9th edition of Warhammer 40, Due to their difference in playstyle from most other high-performing armies, they are an interesting counter to many otherwise dominant strategies.

The Salamanders are a space marine legion that are master craftsmen and act as selfless defenders of the Imperium. They are dragon-themed warriors that favor the use of fire-based weapons like flamers and melta guns.

They one of the top performers in the 9th edition so far due to their powerful Stratagems and the effectiveness of their flame weapons with the new rules. They are one of the very best performing armies in the current iteration of 9th edition, taking the top spot s tournaments all over!

Harlequins are the Eldar followers of Cegorach, the Laughing God. They are partaking in the arts, like theater, users of powerful psychedelics, and opposers of the Chaos Gods. They protect some of the last vestiges of Eldar knowledge and are brutal fighters. The Harlequins are fast, effective, and elusive fighters that are currently taking the number one spot on tournament lists all over.

Skip to main content. Level up. Earn rewards. Your XP: 0. Updated: 13 Jan am. BY: Mykolas Parker. What are the best Armies for Warhammer 40k 9th edition?

Once per turn, you can activate a Canticle of the Omnissiah for benefits such as being allowed to reroll 1s during the shooting phase. What the Adeptus Mechanicus excel in With their durable units and high mobility, they are strong objective holders, which has become even more important in the 9th edition.

Fighting against other armies with a lot of machines in their roster is an advantage, due to Stratagems such as Dataspike, allowing you to roll to mortal wound a nearby vehicle after fighting an enemy Character.

The Red Thirst is an iconic Blood Angel rule, allowing you to add 1 to the wound rolls, advance rolls, and charge rolls after making a charge, being charged, or performing a heroic intervention.

The Black Rage allows you to add 1 to the attacks of a unit that charged, as well as roll a d6 after every wound, ignoring the damage on a 6. What the Blood Angels excel in Close-quarters combat due to their many related bonuses, and abilities such as the Red Thirst or the Black Rage.

You can cripple any army that is overly focused on shooting by getting in their face. Due to their melee focus, the Blood Angels are another strong candidate for holding objectives. Dark Angels Dark angels train their plasma weapons on incoming enemies. The Weapons From the Dark Age Stratagem allows you to add 1 to the damage characteristic of plasma weapons. This can be particularly devastating when used on, say, a full hell blaster squad. What the Dark Angels excel in Like most of the top factions for the 9th edition, they excel in objective holding.

Grim Resolve will make units standing on objectives much deadlier, making it very risky for your opponent to attempt to charge those objectives. Their excellent Plasma weapon bonuses make them good choices against vehicle-heavy armies. Death Guard Deathguard march to spread Nurgle's pestilential influence. Blight Bombardment Stratagem allows a full Death Guard squad to throw blight grenades at once, instead of the usual 1 unit limit.

Blight haulers have good mobility and are a great option considering the Multi Melta buffs in 9th edition. You have a few options when it comes to sub-factions which can generate a special trait and unique playstyle for your army.

To begin with, running both Valorous Heart and Bloody Rose will give you a nice mixture of melee power and resilience in combat. Once comfortable, you can switch into other sub-factions and create lists based on their strengths. As such, the Adepta Sororitas remain an excellent choice for your army going forward.

Being able to manipulate variance is a truly unique feature and will present frustration to those playing against you. With Warhammer 40, Ninth Edition, Harlequins earned a huge amount of freedom compared to the other Eldar factions.

They can either work as an allied option or operate as a fully working army on their own. The Eldar traditionally boast mobility in their units, which remains true with Harlequins, and you'll be able to take advantage of small board sizes as a result. Packing Skyweavers with Hayfire Cannons will ensure you can deal with vehicles and large screening units with ease. With this, you can run very few special characters and you can get away with a single Battalion Detachment as your full army.

You'll want to play Harlequins differently compared to other factions. Instead of taking the lead and securing objectives early on, you'll want to take these from the enemy. The learning curve is steeper compared to other armies but offers a higher reward through experience.

Often you'll see Harlequins under the Frozen Stars masque as this adds to your close combat efficiency, which results in rolling a bunch more dice during the combat phase. Harlequins are swift, deadly and offer some of the best-looking models in the game. Led by the Death Lord Mortarion, the Death Guard march with their warped flesh and swollen bodies ignoring wounds as if it were nothing. The Death Guard are absurdly resilient and offer something novel within the 41st Millennium.

Since separating from Codex: Chaos Space Marines, the Death Guard have a bunch of new characters, vehicles and a Primarch to lead into battle. With this, it's unsurprising to see the Death Guard are well-positioned as an army in Ninth Edition with their ability to hold objectives.

The Nurgle faction offers a blend of melee and psychic powers that allow you to engage in all phases of the game. With this freedom, you can curate your list in whichever way you like. The Death Guard also hold the best survivability rule in Disgustingly Resilient, granting re-rolls on wounds including Mortal Wounds and adding to their stubbornness.

You'll struggle with movement as the faction is slower compared to others, but you make up for it in resilience and maintaining board presence. If you enjoy collecting a Warhammer 40, army that looks unique and is remarkably gross, then the Death Guard are for you. Orks have remained a feature of Warhammer 40, since the beginning. They're the most savage and offensive species in the galaxy that thrive on fighting.

They're everywhere and only think about their next scrap or gunfight. With this motif in mind, Orks seeing success in Ninth Edition is one of the biggest surprises to come from the release. Initially, it seemed tough on the greenskins due to the update on core rules and the new detachment system hurting them further.



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